We are happy to announce another dot-release of the CreateJS suite. This release adds a number of feature updates and bug fixes to the libraries, as well as updates to the unit tests, examples, and tutorials.
What’s New
Notable improvements in the new version include:
- Documentation improvements and fixes throughout
- Minified builds now keep full class names to assist with debugging
- StrokeDash support in EaselJS Graphics
- Added ThresholdFilter to EaselJS extras
- Added a minified lib “webgl-NEXT.min.js” for SpriteStage and SpriteContainer classes
- New unit tests in TweenJS
- Added support for loading files without extensions, or multiple paths for different file formats to help support CDN-based files
- Added PhoneGap/Cordova SoundJS plugin
- Added support for default play properties on sound instances
You can find the latest versions in the CreateJS GitHub repositories, and the CreateJS CDN. Please check out the VERISONS.txt in each repository for a full list of changes.
Thanks to everyone who has used CreateJS, contributed ideas or pull requests, reported issues on GitHub, joined the discussion on Reddit, or participated in issue resolution on StackOverflow.com!
Hi there,
I’m developing a game in Createjs and just updated the suite from 2014.12.12 to 2015.05.21. I run into problems preloading the images with new version (it works fine with the 2014.12.12 version).
It seems that the complete event is not triggered when I test the game on a 2G and Regular 3G connection within the device simulator in the developer tools of Chrome. Faster connections like 4G are working fine. I use loader.setMaxConnections(50); With setMaxConnections (1) it works fine in both versions but results in a much slower preloading.
Any help is appreciated!
This issue has been around for months, I’ve asked about it numerous times but it’s still borked in the new versions!! Annoying to say the least.
Is there a bug logged on the GitHub repository? I would be happy to look into it. Sorry if this has not been addressed yet.
Is new component available for Flash CS6?
I don’t think Adobe will update the CS6 export panel. You might be able to sub in the newer libraries, but I think there have been breaking changes that could cause issues. You will need to update to Flash CC to get the latest and greatest.
Sorry to use the blog to report a problem but days are passing and I’m running out of ideas.
A rectangle is created, rotated and then cached so that it can operate as an AlphaMaskFilter on a bitmap. No matter what I try, the resulting bitmap looks as though the rectangle mask has no rotation.
Someone, please help me before I lose my marbles!!
Maybe you can draw a polygon use lineTo(). Have not try it .
hi,I have took over a Website optimization task, the code is written by others, using the latest library, there are hundreds of pictures(y.eovas.net) , and then rely on fingers slide show from page to page, the problem is that the FPS is low in some Android moblie with native browser ,I have try lots of ideas to optimiz this problem ,but seems not good enough.Do you have any Suggestions on the optimization?
thanks a lot
Hi,
I would like to know when basic support for HTML text will be implemented in CreateJS. More specifically displaying bold and non bold text within the same line of text.
Text support in canvas is very limited, and slow. It is recommended to use HTML elements, and control positioning and transformation using the DOMElement class. Check out the DOMElement example in the EaselJS GitHub.
any replacement or ideas to substitute the AS3 FileReference ? converting and need a means of opening a file browser. Thanks
These are just JavaScript behaviours, such as using a file input type, or drag and drop in the browser. CreateJS/EaselJS may handle a lot of the display logic that Flash/AS3 had, but is not meant to replace the full set of ActionScript/AIR behaviours.