Our past experiments demonstrated that there is no benefit to building a general purpose WebGL renderer for EaselJS. Modern canvas implementations already do a great job at rendering arbitrary 2D content on the GPU, and they use native code to … Continue reading →
Please note that SpriteStage & SpriteContainer classes are now deprecated and have been replaced by the much faster and easier to use StageGL! As WebGL becomes more widely supported in browsers, we’re proud to announce that after working in collaboration with Mozilla, … Continue reading →
We’re absolutely thrilled to welcome Mozilla in joining Adobe, Microsoft, and AOL to the roster of CreateJS sponsors! We’ve been working with the Firefox OS team to ensure our libraries are well-supported and valuable tools for app and game creation on … Continue reading →