Getting Started with StageGL

Recently, we announced a public preview of StageGL, which offers a new way to create blazingly fast experiences with EaselJS. StageGL focuses on content that WebGL excels at rendering while being almost entirely compatible with the familiar EaselJS Stage. Update: … Continue reading →

WebGL Support in EaselJS

Please note that SpriteStage & SpriteContainer classes are now deprecated and have been replaced by the much faster and easier to use StageGL! As WebGL becomes more widely supported in browsers, we’re proud to announce that after working in collaboration with Mozilla, … Continue reading →

Mozilla Sponsors CreateJS

We’re absolutely thrilled to welcome Mozilla in joining Adobe, Microsoft, and AOL to the roster of CreateJS sponsors! We’ve been working with the Firefox OS team to ensure our libraries are well-supported and valuable tools for app and game creation on … Continue reading →

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